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TRANSMIXR

eXtended Reality (XR) already plays a big role in sectors like gaming, health care and education, allowing for immersive experiences. How can the cultural and creative industries benefit from immersive technologies as well? TRANSMIXR investigates opportunities, challenges and barriers for meaningful use of XR within our sector, aiming to increase accessibility by creating standardized workflows and reusable templates for immersive experiences.

eXtended Reality (XR) already plays a big role in sectors like gaming, health care and education, allowing for immersive experiences. How can the cultural and creative industries benefit from immersive technologies as well? TRANSMIXR investigates opportunities, challenges and barriers for meaningful use of XR within our sector, aiming to increase accessibility by creating standardized workflows and reusable templates for immersive experiences.

Logo TRANSMIXR
eXtended Reality

Illustration: XR allows cultural heritage to be experienced in an immersive way.

What is eXtended Reality?

There are several immersive technologies that expand our perception of reality, such as Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR). XR is a term that encompasses all these immersive technologies. As XR continues to evolve, the future of immersive experiences is filled with endless opportunities — and equally exciting challenges! TRANSMIXR investigates how XR can be used as a tool to create meaningful interactions within three domains of the cultural and creative industries:

  • Cultural Heritage
  • Performing Arts
  • News Broadcast

TRANSMIXR aims to make XR more accessible and scalable for the sector. For the cultural heritage domain, TRANSMIXR is working on several solutions. 

Solutions

Through these innovations, TRANSMIXR paves the way for a new era of immersive storytelling—one that is inclusive, sustainable, and adaptable.

Role Sound & Vision: Creating Meaningful Interactions with Cultural Heritage in Immersive Environments 

Imagine stepping into the hidden depot of a museum collection: aisles of cupboards and boxes, yellowed name tags assigning years to objects, the faint, stale scent of time past. Each object holds a story, but what remains of these stories if no one sees them? At Sound & Vision, it is our goal to change that. Through TRANSMIXR, we are imagining a way to experience cultural heritage material without the physical limits of a museum or an archive - in a playful way. We aim to expand the sector’s ideas of what exhibitions are and how curation works, embracing interactivity and engaging storytelling. 

TRANSMIXR The Space Archivists

Illustration: In the social VR game The Space Archivists, players can explore the archive.

The Space Archivists

We are not only making a template - we are also working on our own immersive experience.  Together with our project partners Khora and CWI, Sound & Vision is developing the social VR installation The Space ArchivistsThe Space Archivists is a multiplayer game that allows end-users to interact and engage with cultural heritage objects. The setting: In a futuristic sci-fi scenario, an archive has been sent to space to preserve the memory of humanity. But the items got all mixed up in a meteorite storm! In 3 games, the player's task is to fix the archive by putting all media items back in place.

The game becomes templatable through the curator interface - here curators can put in datasets allowing them to easily create new themes for the experience. 

Future & Past Events

Useful resources

In order to make our process accessible to cultural heritage professionals, XR designers, students and researchers or anyone else interested in immersive storytelling, we compiled a number of resources. Make sure to keep an eye on our social media and this webpage to keep updated.

Partners

For the cultural heritage use case, Sound & Vision works together with Centrum Wiskunde & Informatica (CWI), Khora, the Vrije Universiteit Brussel (VUB) and the Technological University of the Shannon: Midlands Midwest (TUS). 

All of TRANSMIXR’s consortium partners:

TUS Midlands Midwest, CWI, VUB, Modul Technology, HSLU, CERTH, Trinity College Dublin, Intel, VRAI, Story Pact, Khora, Web Lyzard Technology, Immersion, F6S, TG4, AFP, RTV SLO, Baltic Film & Creative Tech Cluster, Sound & Vision, Spark, Satore Studio, EBU.

This project has been funded by the European Union as part of the Horizon Europe Framework Program (HORIZON), under the grant agreement 101070109.