You are here:

Transmixr

TRANSMIXR introduces a new generation of social immersive experiences for the Cultural and Creative Sector, amongst others, by combining cutting edge AI and XR technologies. The widened horizon of possibilities, strengthened democracies and use of leading technologies is a desideratum of the project.

TRANSMIXR introduces a new generation of social immersive experiences for the Cultural and Creative Sector, amongst others, by combining cutting edge AI and XR technologies. The widened horizon of possibilities, strengthened democracies and use of leading technologies is a desideratum of the project.

Vrouw die door een VR bril kijkt in het donker met neon kleuren

The growing maturity of eXtended Reality (XR) and Artificial Intelligence (AI) technologies creates a unique window of opportunity to reimagine digital co-creation, interaction and engagement possibilities. This new generation of TRANSMIXR media experiences will be more interconnected and user responsive, introducing leading-edge technologies and experiences established by public values.

Tekening van mensen in een ruimte die een immersieve media experience beleven

Early adopters

TRANSMIXR aims to create and deliver social XR experiences that allow people to remotely meet, interact and collaborate in virtual environments. This can benefit professional contexts where, for instance, international journalists can meet in such virtual spaces to co-create, but equally it is of added value to audiences of cultural experiences who can take part in a collective performance while not being in the same physical space. 

The early adopters of TRANSMIXR stems from the Cultural and Creative Sector:

  • News media & broadcasting
  • Performing arts
  • Cultural heritage

The XR collaborative environment that will be developed will provide professionals with the tools they need to create experiences in new ways. Professionals in different locations will gain access to the assets and knowledge associated with them. Through this they will be able to remotely and collaboratively develop immersive experiences for their targeted audiences, ranging from the hospitality sector to the cultural sectors, among many others.

As the targeted audience for each sector varies greatly, TRANSMIXR seeks to avoid a one-size-fits-all approach, it will instead seek to be adaptable based on the context of which the audience finds themselves in. Ultimately TRANSMIXR will connect people in a virtual environment using the most recent advances in technology, leading to the increased involvement and participation of the users.

 

Sound & Vision

Sound and Vision is actively involved with this project as it combines a focus of the cultural heritage sector with modern technological advances. Sound and Vision will be, amongst other things, hosting workshops to inquire upon user needs and expectations to modify the user requirements later on. Sound and Vision will also be involved in overseeing the execution and evaluation of the TRANSMIXR pilots, with a particular focus on the Educational and Cultural Heritage sector.

To the projectwebsite.

Partners

Technological University of the Shannon: Midlands Midwest, Stichting Nederlandse Wetenschappelijk Onderzoek Instituten, Modul Technology Gmbh, the Provost, Fellows, Foundation Scholars and the Other Members of Board, of the College of the Holy and Undivided Trinity of Queen Elizabeth Near Dublin, Ethniko Kentro Erevnas Kai Technologikis Anaptyxis, Vrije Universiteit Brussel, Weblyzard Technology Gmbh, Immersion, Intel Deutschland Gmbh, Creative Sator E Studio, True Communication Technologies, Radiotelevizija Slovenija Javni Zavod Ljubljana, Agence France Presse, Stichting Nederlands Instituut Voorbeeld en Geluid, Baltic Film & Creative Tech Cluster, Khora Aps, Ebu-uer, Sparknews, Fachhochschule Zentralschweiz - Hochschule (Associate Partner), Raidió Teilifís Éireann.

This project has been funded by the European Union as part of the Horizon Europe Framework Program (HORIZON), under the grant agreement 101070109.